For anyone who is as much of a noob at c# as I am, it’s simply:
using UnityEngine;
using UnityEngine.Events;
using nuitrack;
public class NuitrackManagerUnload : MonoBehaviour
{
void Start()
{
nuitrack.Nuitrack.Release();
}
}
and attach it to a gameobject in the scene you want the camera to turn off.