"Displaying Skeletons on an RGB Image" fragments


#1

Hi,

We are trying this example and find there are fragments on Android platform.
http://download.3divi.com/Nuitrack/doc/UnityRGBandSkeletons_page.html

The symptom is like the following recording.

We have tried to lower the CPU.MaxLoad to 0.5 but the symptom still exists (A little better).
nuitrack.Nuitrack.SetConfigValue(“CPU.MaxLoad”, “0.5”);

Is the RGB streaming take too much resources or something connected to Unity?

Best,
Alex