Hello @Motahar
Well yes. Also, for unity, AI can be enabled by a tick that is located on the NuitrackManager component.
And why did such a question arise, is something not working for you?
Hello @Motahar
Well yes. Also, for unity, AI can be enabled by a tick that is located on the NuitrackManager component.
And why did such a question arise, is something not working for you?