Regarding yaw pitch roll calulation

To calculate yaw ,pitch and roll correctly from your 3X3 flattened matrix i need following details :-1:

There are a lot of choices we need to make in mathematics, for example,

Left or right handed coordinate systems.
Vector shown as row or column.
Matrix order.
Direction of x,y and z coordinates.
Euler angle order
Direction of positive angles
Choice of basis for bivectors
Etc. etc.

Please provide above details

Hi Asit,

Columns of a 3x3 matrix include the coordinates of basis vectors in the global coordinate system of a camera.

Please refer to this post: Local Joint Coordinate & Rotation Matrix problem


Have you calculated yaw,pitch and roll from 3*3 matrix? could you show me some details? Look forward to your reply.

Best wishes,