I am inquiring because I am using RealSense and skeleton tracking is not working well.
I know that the environment in which I am trying to use RealSense is not good.
Even in the same environment, sometimes it works well and other times it is almost impossible to track.
However, I am curious as to whether the items below actually have an effect on skeleton tracking.
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Tilted sensor → It is not exact, but I would guess that it is being used at an angle of about 30 degrees.
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Long distance from people → This is also not accurate, but I want to track two people at a distance of about 2-3 meters.
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Detecting the back of a person → Under the above conditions, we want to use it to detect the back of a person. Something is moved mainly through the position of the arm.
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Dark environment → I was trying to use it outdoors at night, but the tracking wasn’t working well, so I used a light and it seemed to work a little better.
So, I installed strong lighting, but tracking was not working well, perhaps because the lighting was strong.
I’m curious whether lighting actually affects tracking, and whether strong lighting actually hinders tracking.
LED was used for lighting.
If you know anything about the four questions above, I would appreciate it if you could answer Yes or No or provide additional explanation as to whether it will have a negative impact on tracking!
And I am currently using the position of the UI frame of the SimpleSkeletonAvatar created in the Skeletons Canvas prefab to determine what position the arm is in.
I wonder if this script has lower performance than other scripts when it comes to tracking.
This is because I have seen a phenomenon where the skeleton is tracked normally in the Frame View displayed in NuitrackManager, but the skeleton does not appear normally in SimpleSkeletonAvatar.
This is written in English through a translator, so please understand that the sentences may not be smooth.