I’m using Nuitrack in Unity (Windows) with RealSense D415 Camera to track user Skeleton.
As far as I understand only the Depth Module is required to run to detect the user skeleton?
Is it possible to configure Nuitrack to keep the Color Module available?
To be able access the the Color (RGB) Module from a different app/script running in parallel to Unity/Nuitrack?
I’m able to do so so with the default Intel RealSense Viewer.
If I only turn on the Sereo Depth Module, I’m still able to access the color module from other windows apps/processes (e.g. the default windows camera app).
Is the same configuration possible in Nuitrack?
I turned off the “Color Module On” option in Unity “NuitrackScripts” prefab, and also tried to comment out
anything related to: colorSensor = nuitrack.ColorSensor.Create();
inside the NuitrackManager.cs script
Skeleton tracking still works fine, but it seems Nuitrack is still occupying the RGB Color Module on the D415.
It also doesn’t work the the other way. If I run an app that is using the RGB Module first and then try to launch my Unity project, Nuitrack would not initialize.
While waiting for a response, as a backup plan, I made a housing which enables attaching the insides of a webcam (Logitec C615) below the RealSense Camera.
Don’t need it anymore, but maybe will come handy in a future project where I might need 2 RGB feeds. LOL
Your cover for the realsense is very unique. I have a show coming up and I would like to house my realsense in your cover. Are you willing to share your drawings?