Hello Sergio Morancho!
To determine the bend angle, we need the coordinates of three reference points,
for example, the elbow is necessary to know the position of the joints: elbow, shoulder, and wrist.
To calculate the angle value, you can use the Vector3.Angle method for two vectors:
from the shoulder to the elbow and from the hand to the elbow.
Here is an example of a method for calculating the angle in degrees:
float Angle(nuitrack.Skeleton skeleton, nuitrack.JointType targetJoint, nuitrack.JointType parentJoint, nuitrack.JointType childJoint)
{
Vector3 targetPosition = skeleton.GetJoint(targetJoint).ToVector3();
Vector3 parentPosition = skeleton.GetJoint(parentJoint).ToVector3();
Vector3 childPosition = skeleton.GetJoint(childJoint).ToVector3();
return Vector3.Angle(parentPosition - targetPosition, childPosition - targetPosition);
}
Let me know if there’s anything else I can do for you.