Can't control joint blend limit

You can calculate the angle between the joints using this method:

To avoid “ridiculous” poses, when crossing one user by another or exiting the frame, you can check the confidence of each joint, and intercept their control with some code, for example for A-pose, or for your animation.

See example: Unity RGB Skeletons (use joint confidence)

This is quite a normal approach, don’t worry and just experiment!