My env: Realsense d435, unity 2018.3, windows 10
Hi Dear Nuitrack support,
I have 2 related issues.
Issue 1:
I run the tutorial example Avatar Animation\RiggedAvatar. Once the camera starts tracking, the unity chan avatar goes up about 0.25 (meter). I noticed the issue when i use an Ironman model from internet (T-pose). I then run RiggedAvatar, it’s the same. Is it because of indirect mapping, or sth else? Is there any fix?
Issue 2:
This might be the model issue. But if you can shed some light, i’d really appreciate it. I use Ironman model and replace unity chan model in your example RiggedAvatar2. Once the camera starts tracking, my Ironman model starts shrinking, like half size than my “run” model. The Ironman model is, however, created super small in the first place. I need to scale it up to 100 times so that it looks like a real man height. When I use it with RiggedAvatar example, it didn’t shrink. It makes me wonder, that for RiggedAvatar2 direct mapping, it may use somehow shortened size of skeleton and thus the whole model shrinks. Did you happen to run into similar situation before?
Thanks,
-Alan