BP_Skeleton Not Updating in "SkeletonJoints" Sample Level

Dear Nuitrack Support,

I’m currently testing the official sample levels provided with the Nuitrack SDK. All sample levels are working correctly except for the SkeletonJoints level.

In the SkeletonJoints sample:

  • The BP_Skeleton Blueprint is present in the level.
  • The joints are being spawned, but they are all stuck at a single position.
  • The joints’ positions are not being updated in real-time.
  • Nuitrack initializes successfully and user detection is working properly.
  • In all other sample levels that use BP_Skeleton, it works as expected.

This issue appears to be specific to the SkeletonJoints level.

Could you please help identify what might be causing the skeleton joint positions to not update in this particular level?

Thank you in advance.

Hello @Stonekyu

Thank you for reporting the issue.
It looks like an extra byte-to-joint conversion was automatically added in one place.
Try to disconnect and reconnect in the same order as shown in the screenshot (From left to right)