Dear Nuitrack Support,
I’m currently testing the official sample levels provided with the Nuitrack SDK. All sample levels are working correctly except for the SkeletonJoints level.
In the SkeletonJoints sample:
- The
BP_SkeletonBlueprint is present in the level. - The joints are being spawned, but they are all stuck at a single position.
- The joints’ positions are not being updated in real-time.
- Nuitrack initializes successfully and user detection is working properly.
- In all other sample levels that use
BP_Skeleton, it works as expected.
This issue appears to be specific to the SkeletonJoints level.
Could you please help identify what might be causing the skeleton joint positions to not update in this particular level?
Thank you in advance.

