Hello, I was trying to render a user segment visualizer by following the example on nuitrack’s blog. After implementing this, the performance drops a lot on Windows and don’t even get me started on how it performs on Android. Is there an efficient way to handle this?
Please try to run this sample from Nuitrack SDK - you can find it here: NuitrackSDK.v1.3.3/Unity3D/NuitrackSDK.unitypackage
What sensor do you use?
Also please advise what is the resolution of a depth map in your case?
On Windows, it is 640x480, and on Android it is 320x240. I fixed it by running the update function on a separate thread