Hi, I have added a new prefab with the cube and I am trying to move the cube according to the Right-Hand movement of the native avatar from the example script but the object is not visible in the scene after running.
Here is the follow c# I have used to follow right-hand vector3.
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class followRightHand : MonoBehaviour
{
Vector3 PlayerPos;
public Rigidbody rb;
// Start is called before the first frame update
void Start()
{
rb = GetComponent();
rb.isKinematic = true;
}
// Update is called once per frame
void FixedUpdate()
{
PlayerPos = NativeAvatar.Righthand;
// PlayerPos = NativeAvatar.f;
// Debug.Log(PlayerPos);
rb.MovePosition(PlayerPos);
// rb.transform.position = PlayerPos;
Debug.Log(rb.transform.position);
}
}
I am getting right-hand vector3 info from
Righthand = skeleton.GetJoint(nuitrack.JointType.RightHand).ToVector3();