Hi there, I’m using Nuitrack in Unity for body tracking in a VR app. I wanted to know what settings I can configure to get the lowest possible latency?
-Which camera would provide the lowest latency?
-What Settings in the Unity SDK/nuitrack sdk could be configured to reduce latency?
-Any interop optimization that can be done between the camera/SDK/and unity communications?
We are targeting <50ms end-to-end latency in order to achieve immersive body tracking in VR.
So we would need to optimize anything that we can throughout the pipeline.