How to connect bone points
Skeleton topology is described in our documentation. To visualize bones, you have to implement the function
drawBone(Joint j1, Joint j2) and call it for each pair of skeleton joints: for reference, you can take a look at our nuitrack_gl_sample, see the method
NuitrackGLSample::drawSkeleton. For rendering, you can use any graphic library (OpenGL, OpenCV, etc.).
There is some example in c# to draw the skeleton bones?