In Unity3D, now with the updated support for multisensor, why does the “mirror” bool in Nuitrack Manager toggles on mirror mode for all sensors? Is there a way to only convert sensorData[i] into mirrored ones?
Thanks!
Hello @Jianhao
Yes, “Mirror” is enabled for all sensors. You can try to implement mirroring using Unity. (mirroring the coordinates of the skeleton, flipping the desired texture, etc.)
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