i download the latest nuitrack from github, which unity is update 2months ago, and nuitrack update 21days ago.
Nuitrack: [Nuitrack v0.35.5]
Platform : [Nuitrack v0.35.5]
Unity 3D: [Nuitrack v0.35.3]
i double checked i install correctly, my environment variable do have
NUITRACK_HOME and path have correct values
tbb.dll file is replaced
i create new clean project and just import the nuitrack unity package
i tested on Unity2019.4.21f1 and Unity2020.3.4f1
For Unity2019.4.21f1
i open the RGBandSkeletons demo scenes and play
Editor mode : it works, however there are error sometimes : Assertion failed” UnityEngine.GUIUtility :ProcessEvent (int, intptr, bool&)"
after that, i take a build with the following setting :
PC platform
Target platforms : Windows
Architecture : x86
Api Compatibility Level : .Net Standard 2.0
and i run, it doesnt work.
error occurs : System.DllNotFoundException : libnuitrack
For Unity2020.3.4f1,
it took the same problem i mentioned before.
And i google how to fix it, some post tell me i should tick the “any platform” on NuitrackAssembly/nuitrack.net, however, after i take it and click apply, after a second, it will pop up a message box and said “Unapplied import settings for 'Asserts/NuitrackSDK/Nuitrack/NuitrackAssembly/nuitrack.net.dll”.
No matter how i click “Apply”, the “any platform” will just back to untick
status. it just doesnt work
please help