Latest Unity samples do not work

I am not able to run the actual Unity 3D samples.
The standard C+ samples work.
After opening the Unity scene I see following errors:

Assets\NuitrackSDK\Tutorials\Motion Capture\FinalAssets\Scripts\ExperimentalRecorder.cs(4,32): error CS0234: The type or namespace name ‘Animations’ does not exist in the namespace ‘UnityEditor.Experimental’ (are you missing an assembly reference?)
Assets\NuitrackSDK\Tutorials\Motion Capture\FinalAssets\Scripts\ExperimentalRecorder.cs(8,5): error CS0246: The type or namespace name ‘GameObjectRecorder’ could not be found (are you missing a using directive or an assembly reference?)

No idea what to do …
Previous Unity sample distribution was working OK …

Hi Michal,

Please do not upload the folder “NuitrackSDK/Tutorials/MotionCapture” when importing NuitrackSDK.unitypackage to your project. We’ll fix the errors in this script and update Nuitrack SDK and NuitrackSDK.unitypackage in a few days (due to national holidays). Sorry for inconveniences.

Correct - I had deleted the buggy scripts from the package and it works now …

I am tryng to test the face tracking example from the current SDK.
it does not work as described in your tutorial:

  • I see the skeleton, but no emoji are generated. Maybe the face trakcer does not work ? How can I make diagnostic ?

  • I use Intel RealSense D435 senosr (I know D415 is better. The depth and color map do not match.
    Is this normal or a sensor specific bug ? Does the face tracking use depth or color map ?
    Is it possibel this is the reason of face tracking failure ?

Another question:

  • in the Zombie Noghtmare tutorial you mention the SDK contain the whole project. I see in the Zombie Noghtmare (RIFT) only City scene. This scene shows Display 1 No Cameras Rednering in Unity and black sreeen after compialation. I have Rift as well as VR on in Unity.
    Do you relay have a full project with final scene in the SDK or shoudl I re-create it manually from the Tutorial ?
  • Make sure that you turned on face tracking. Face modules are disabled by default. To enable face modules, open nuitrack.config file and set Faces.ToUse to true. You can check face tracking by running nuitrack_sample from nuitrack/data.
  • To align depth and color maps, open nuitrack.config and set DepthProvider.Depth2ColorRegistration to true. Face tracking is performed using the color map.
  • Indeed, NuitrackSDK.unitypackage includes the City scene for this project. We’ll publish the complete project in Unity Asset Store in the near future. We didn’t include the complete project to our SDK because it’s quite big. If you need the complete project right now, we can send it to your email (contact support-nuitrack@3divi.com). As an option, you can just follow the Zombie Nightmare (Oculus Rift) tutorial.