I am not able to run the actual Unity 3D samples.
The standard C+ samples work.
After opening the Unity scene I see following errors:
Assets\NuitrackSDK\Tutorials\Motion Capture\FinalAssets\Scripts\ExperimentalRecorder.cs(4,32): error CS0234: The type or namespace name ‘Animations’ does not exist in the namespace ‘UnityEditor.Experimental’ (are you missing an assembly reference?)
Assets\NuitrackSDK\Tutorials\Motion Capture\FinalAssets\Scripts\ExperimentalRecorder.cs(8,5): error CS0246: The type or namespace name ‘GameObjectRecorder’ could not be found (are you missing a using directive or an assembly reference?)
No idea what to do …
Previous Unity sample distribution was working OK …
Please do not upload the folder “NuitrackSDK/Tutorials/MotionCapture” when importing NuitrackSDK.unitypackage to your project. We’ll fix the errors in this script and update Nuitrack SDK and NuitrackSDK.unitypackage in a few days (due to national holidays). Sorry for inconveniences.
Correct - I had deleted the buggy scripts from the package and it works now …
I am tryng to test the face tracking example from the current SDK.
it does not work as described in your tutorial:
I see the skeleton, but no emoji are generated. Maybe the face trakcer does not work ? How can I make diagnostic ?
I use Intel RealSense D435 senosr (I know D415 is better. The depth and color map do not match.
Is this normal or a sensor specific bug ? Does the face tracking use depth or color map ?
Is it possibel this is the reason of face tracking failure ?