Memory-type game projected on the floor

Hello everyone. Perhaps it’s a simple issue, but I’d like to understand it better. I’ve created a Memory-like game using Unity and I use Nuitrack to detect joints. The game is projected on the ground. The camera (Astra Pro) can only be placed on the ceiling. I’ve used trigger techniques and when a joint enters, it flips the cards. I’m not sure if this is the right choice. It seems that Orbbec isn’t detecting well. Any ideas? Thank you so much, Michele.

I’ve realised that if the camera is overhead, the skeleton is not identified. I’ve moved the camera to a pole at a 45-degree angle. However, I have the issue that the movement on the floor doesn’t correspond to the movement of the joints.
I don’t understand how to centre the game with the camera, in addition to having a mirroring issue.
Please, if anyone can respond. This is a school project and I need to understand how to proceed.
many thaks
Michele

Hi @minux,

in addition to having a mirroring issue.

To fix this, you can set DepthProvider.Mirror to true in the %NUITRAC_HOME%/data/nuitrack.config file (or false if you want to disable mirroring).

I don’t understand how to centre the game with the camera

Could you please send a screenshot with this problem? I think enabling the DepthProvider.Depth2ColorRegistration option in the %NUITRAC_HOME%/data/nuitrack.config file should help you with this.

Looking forward to your response.