Hello,
I am using a character based on a child class of BP_MannequinUE5 and I would like to enable mirror mode.
However, I have tried the following approaches and none of them worked correctly:
- Toggling mirror mode in BP_NuitrackManager causes the character’s arms to move up and down instead of being mirrored left and right.
- Setting mirror mode to true in nuitrack.config has no effect.
- Enabling the “Mirrored Skeleton” toggle in the class defaults of BP_MannequinUE5 also did not work.
Could you please advise on the correct way to implement mirror mode with this setup?
Thank you.