Mirror mode issue

Hello,

I am using a character based on a child class of BP_MannequinUE5 and I would like to enable mirror mode.

However, I have tried the following approaches and none of them worked correctly:

  1. Toggling mirror mode in BP_NuitrackManager causes the character’s arms to move up and down instead of being mirrored left and right.
  2. Setting mirror mode to true in nuitrack.config has no effect.
  3. Enabling the “Mirrored Skeleton” toggle in the class defaults of BP_MannequinUE5 also did not work.

Could you please advise on the correct way to implement mirror mode with this setup?

Thank you.

Hello @duswls8812

  1. Could you please specify the model of the sensor?
  2. Check the “Metahuman” level — does the problem still occur?