Hello,
I am currently using the Nuitrack Unreal Engine plugin with a Kinect v2 sensor.
At the moment, I can receive skeleton and joint tracking data for multiple people.
However, I would like to know if the plugin provides a built-in feature to map each tracked person to a separate avatar (character) in Unreal Engine,
so that the avatars can move in real time according to each person’s motion.
If this feature is not currently available, is it planned to be supported in the future?
Hello @Stonekyu
Yes, you can use any tracked user to animate your avatar.
As an implementation option, an avatar can have a UserID variable (visible), you can add several avatars to the level and specify which user it should correspond to (0, 1, 2 …)
By default, Nuitrack tracks up to 2 people. To increase this number to 6, go to the config (C:\Program Files\Nuitrack\nuitrack\nuitrack\data\nuitrack.config) and change the value (in the future it will be possible to do this via a variable on the Actor NuitrackManager)
Skeletonization → ActiveUsers = 6
Thank you for your reply. Everything has been resolved successfully.
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