I am developing an application on a PC with 3 RealSense cameras. I am using two perpetual licenses and one floating license. I have registered the sensors using the Nuitrack software. However, after a short time, the Unity console shows the following message:
“Nuitrack Trial time is over. Restart app. For unlimited time of use, you can switch to another license https://nuitrack.com/#pricing”
I have used Nuitrack with a single sensor other times and it was fine. Have I done something wrong?
In Unity logs, we write the license status for each sensor. Could you send them to us? Known issue: The trial license may not work if it is not launched on the sensor with which it was activated.
This is the Player.log. This is what you were asking for right?
Mono path[0] = 'C:/Users/mpgat/Unity/BcnGat/BUILDS/BcnGat/BcnGat_Data/Managed'
Mono config path = 'C:/Users/mpgat/Unity/BcnGat/BUILDS/BcnGat/MonoBleedingEdge/etc'
Input System module state changed to: Initialized.
[PhysX] Initialized MultithreadedTaskDispatcher with 36 workers.
Initialize engine version: 2022.3.62f2 (7670c08855a9)
[Subsystems] Discovering subsystems at path C:/Users/mpgat/Unity/BcnGat/BUILDS/BcnGat/BcnGat_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1; jobified=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA RTX 4000 Ada Generation (ID=0x27b2)
Vendor: NVIDIA
VRAM: 20172 MB
Driver: 32.0.15.8097
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.097 seconds
- Finished resetting the current domain, in 0.001 seconds
<RI> Initializing input.
XInput1_3.dll not found. Trying XInput9_1_0.dll instead...
<RI> Input initialized.
<RI> Initialized touch support.
[PhysX] Initialized MultithreadedTaskDispatcher with 36 workers.
UnloadTime: 0.839000 ms
Attention! Mirror doesn't work with enabled Rotate Angle
Nuitrack Start Info:
NuitrackAI: False
Faces using: False
Device 0 [Sensor Name: Intel RealSense D435, License: 4]
Device 1 [Sensor Name: Intel RealSense D455, License: 3]
Device 2 [Sensor Name: Intel RealSense D455, License: 3]
Nuitrack Init OK
Nuitrack Run OK
CMS Folder DOES NOT exist
[AVProVideo] Initialising AVPro Video v2.9.3 (native plugin v2.8.5f1-ultra) on NVIDIA RTX 4000 Ada Generation/Direct3D 11.0 [level 11.1] (MT False) on WindowsPlayer
Update onNewRGBFrame callback
Update onNewDepthFrame callback
Config path: C:/Users/mpgat/Unity/BcnGat/BUILDS/BcnGat/BcnGat_Data/StreamingAssets/Cms//config.json
STARTING MANAGERS
GAME STATE: IDLE
New Player State (1): IDLE
New Player State (2): IDLE
New Player State (0): IDLE
IDLE
[AVProVideo] Opening C:/Users/mpgat/Unity/BcnGat/BUILDS/BcnGat/BcnGat_Data/StreamingAssets/Videos/BG_CAT_FASE_3.mp4 (offset 0) with API DirectShow
Update onNewRGBFrame callback
Update onNewRGBFrame callback
Update onNewDepthFrame callback
Update onNewDepthFrame callback
[AVProVideo] Using playback path: DirectShow (720x480@30,00)
Registering a native texture with height=480 while the actual texture has height=2160
Registering a native texture with width=720 while the actual texture has width=5280
New Player State (1): CALIBRATING
GAME STATE: CALIBRATION
CALIBRATION
New Player State (2): CALIBRATING
New Player State (0): CALIBRATING
New Player State (0): IDLE
New Player State (2): IDLE
New Player State (1): IDLE
GAME STATE: IDLE
IDLE
Nuitrack Trial time is over. Restart app. For unlimited time of use, you can switch to another license https://nuitrack.com/#pricing
It is recommended to test on AllModulesScene
nuitrack.LicenseNotAcquiredException: NuitrackException (LicenseNotAcquiredException)
at nuitrack.NativeImporter.throwException (nuitrack.NativeImporter+ExceptionType type) [0x00075] in <0dba52d8ba4c458ab12d583e381918b5>:0
at nuitrack.NativeNuitrack.Update (nuitrack.Module module) [0x0000c] in <0dba52d8ba4c458ab12d583e381918b5>:0
at nuitrack.Nuitrack.Update (nuitrack.Module module) [0x0000a] in <0dba52d8ba4c458ab12d583e381918b5>:0
at NuitrackManager.Update () [0x00059] in <514cfaaff36242869fedde87e59c50b8>:0
hello @Urbez
We will try to reproduce it on our side.
In the meantime, could you please test running it with two sensors using only perpetual licenses?