Nuitrack SDK crashes Unity applications after running for an extended time

Good morning,

we use the latest version of the nuitrack sdk for unity. While it works great most of the time,
we noticed that our application crashes after running for a few hours (exact time varies with each run)
with the following exception:

Perhaps the sensor is already being used in other program. Or some unexpected error.
nuitrack.Exception
at nuitrack.NativeImporter.throwException (nuitrack.NativeImporter+ExceptionType type) [0x00096] in <0dba52d8ba4c458ab12d583e381918b5>:0
at nuitrack.NativeNuitrack.Update () [0x00006] in <0dba52d8ba4c458ab12d583e381918b5>:0
at nuitrack.Nuitrack.Update () [0x0000a] in <0dba52d8ba4c458ab12d583e381918b5>:0
at NuitrackManager.Update () [0x00043] in <242d4c02e8ee42e4945e66ce965d436c>:0

is there some way we can avoid this exception, or recover from it without having to restart our application?

Kind regards,
Nicholas

Hello @Nicholas, sorry for the late reply
Could you send the unity-log after the crash? Which sensor do you use?

Also try:

  1. Run this sample for a long time C:\Program Files\Nuitrack\nuitrack\nuitrack\bin\nuitrack_sample.exe
  2. Try running unity-demo on another hardware

Hi @Stepan.Reuk,

thanks for your reply! We since fixed the issue and found out that it was most likely unrelated to the nuitrack sdk after all, sorry for bothering you!