In the Unity3d android profiler, I am seeing 300kb of allocations every frame from nuitrack update(). Can you confirm this is expected?


Hey David, did you confirm or deny that this is normal?


we confirm that this is expected behavior for the mainline Nuitrack version: separate frames doesn’t share memory so user of the library could collect and process these frame outside Nuitrack. Each frame is de-allocated when there are no references left for this frame. We had provided special Nuitrack version for David, because mainline version didn’t suit specific requirements for his use-case. If re-allocations present an issue for your use-case please reach us through feedback form at