Hey,
I am trying to integrate an offscreen rendring using CEF in my Nuitrack application.
The problem is that I get a segmentation error (SIGSEGV) when calling the function:
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, _width, _height, GL_RGB, GL_UNSIGNED_BYTE, _textureBuffer);
Here is a part of the code (the main loop) :
while (!glfwWindowShouldClose(window))
{
CefDoMessageLoopWork(); // I
sdlNuitrackHandler.update();
glfwSwapBuffers(window);
glfwPollEvents();
}
Do you have any idea where the trouble might come from? Namely, the code I use is the one that allows me to use Nuitrack with OpenGL. If I remove the call to the CefDoMessageLoopWork function it works without any problems.