nuitrack’s skeleton tracking gets slower over time in Unity
As the title suggests, skeleton tracking slows down as time goes by.
When I turn Unity off and back on, it returns to the best responsiveness, and then it gets slower as time goes on again.
As with the build, the skeleton tracking becomes slower and slower, and when the program is turned off and on again, it returns to the best responsiveness and gradually becomes slower as time goes on.
As of github, nuitrack version used 0.35.6 and unity packge used 0.35.3
Also tested on RGBandSkeletons scene during nuitrack unity sdk tutorial (Replaced ColorFrame with RGBToTexture)
Hello. How long does it take for you to see a significant slowdown?
Is only skeleton slowing down or color / depth rendering too?
And which sensor are you using?
The speed at which it slows down seems to depend on the performance of your computer.
In my case, after 40 minutes, it felt slow.
And only the skeleton was slowed down.
@tkdals5402
I tested on my PC (Win 10, nuitrack 0.35.6, sensor Orbbec Astra). After 3 hours, skeleton doesn’t gets slower
Tell me which sensor, windows version and computer configuration you have
We are using realsense D435i and Windows 10pro (64bit).
The computer configuration is as follows.
CPU: Intel core i5-10400
Ram: 16G
Graphic Card: Geforce RTX 2060
Next week, I will take a video of the skeleton slowing down and post a reply.
Also, next week, I will tell you in detail about the experimental results on two computers with two specifications and the version of the Nue Track used.
I tested it on this sensor for over an 3 hours, but there was no slowdown.
I also noticed that the sensor is very hot. Perhaps this happens due to overheating.
Is it possible to check on another sensor or try to additionally cool this one during use?