Orbbec Astra+ Stream and Process Resolution

Hi,

We are currently working with Orbbec Astra Plus, in Unity and are using 720p resolution.
When we are increasing the resolution to 1080p we see that the skeleton tracking fluctuates and not accurate. (It was tested both on a Windows PC and an Android board).
Just to note, the FPS does not drop and we don’t have performance degradation when using a higher resolution.

When we are using 720p it works fine, so what we want to do is stream the 1080p RGB frame and use a different process resolution (720p). How is this possible using Unity for both Android and Windows?

Note, I have also tried setting the nuitrack.config file (on both platforms) to the following to make sure it is only processing the minimal resolution:

"OrbbecSDKDepthProviderModule": {
        "Depth": {
            "ProcessWidth": 640,
            "ProcessHeight": 480,
            "AutoExposure": true
        },
        "RGB": {
            "ProcessWidth": 640,
            "ProcessHeight": 480,
            "AutoExposure": true
        }
    },

Thank you
Ofek