Rendering world object behind user


I’m using Unity3d and an Intel Realsense D435 camera.
With the Intel Realsense sdk they have a sample ARBackgroundImage where you can place world game objects in front and behind a user, it sort of calculates the depth and knows what to render in front and what in behind.
Now I want to integrate this with nuitrack skeleton tracking.

My issue is I tried getting both SDKs in the same project but because nuitrack also wants to access camera and so does realsense I’m sort of stuck.

Any thoughts?


Hi Mohammad,

What part of RealSense SDK are you going to use? Is it necessary for your project to use depth and RGB streams from RealSense SDK?