Rendering world object behind user


#1

I’m using Unity3d and an Intel Realsense D435 camera.
With the Intel Realsense sdk they have a sample ARBackgroundImage where you can place world game objects in front and behind a user, it sort of calculates the depth and knows what to render in front and what in behind.
Now I want to integrate this with nuitrack skeleton tracking.

My issue is I tried getting both SDKs in the same project but because nuitrack also wants to access camera and so does realsense I’m sort of stuck.

Any thoughts?


#2

Hi Mohammad,

What part of RealSense SDK are you going to use? Is it necessary for your project to use depth and RGB streams from RealSense SDK?