I am developing a game using an Orbbec camera which is tracking the user and mapping movements onto a rigged avatar. The camera is positioned of to an angle, hence the avatar is rotated and isn’t facing forward. How would I go about rotating the avatar so that it appears to be facing straight on? (i.e. how would I rotate the whole avatar about the y axis rather than the individual bones)
Could you provide more information about your problem? (e.g programming language, game engine, code snippet where you try to rotate your avatar)
Has your issue been solved? Do you have any other questions I can help you with?