Rotational Offset

I am developing a game using an Orbbec camera which is tracking the user and mapping movements onto a rigged avatar. The camera is positioned of to an angle, hence the avatar is rotated and isn’t facing forward. How would I go about rotating the avatar so that it appears to be facing straight on? (i.e. how would I rotate the whole avatar about the y axis rather than the individual bones)

Hi @bspriggs,

Could you provide more information about your problem? (e.g programming language, game engine, code snippet where you try to rotate your avatar)

Hi @bspriggs

Has your issue been solved? Do you have any other questions I can help you with?