Hi,
Is there any chance to use Nuitrack in a Visual Studio project and a Unity project and run both of them on a computer simultaneously?
Because I am really need to do it and when I tried it, I got this error:
nuitrack.TerminateException: NuitrackException (TerminateException)
at nuitrack.NativeImporter.throwException (nuitrack.NativeImporter+ExceptionType type) [0x00049] in <0fa84b5c91c943e190b9d848b3950060>:0
at nuitrack.NativeNuitrack.Run () [0x00006] in <0fa84b5c91c943e190b9d848b3950060>:0
at nuitrack.Nuitrack.Run () [0x0000a] in <0fa84b5c91c943e190b9d848b3950060>:0
at NuitrackManager.NuitrackInit () [0x000be] in Assets\NuitrackSDK\Nuitrack\Scripts\NuitrackManager.cs:332
UnityEngine.Debug:LogError (object)
NuitrackManager:NuitrackInit () (at Assets/NuitrackSDK/Nuitrack/Scripts/NuitrackManager.cs:350)
NuitrackManager:FirstStart () (at Assets/NuitrackSDK/Nuitrack/Scripts/NuitrackManager.cs:190)
NuitrackManager:Awake () (at Assets/NuitrackSDK/Nuitrack/Scripts/NuitrackManager.cs:156)