Hi,
I have noticed a potential bug. This is the result of me standing in “I” position in front of the camera if I set mirroring to true in the nuitrack.config file:
I.e. the arms are up in the air and moving them does not make any sense.
However, if I programatically set the mirroring to true (NuitrackManager.DepthSensor.SetMirror(true); ) I get the expected result:
And the mirroring works fine.
I am using nuitrack version 0.27.0 with Realsense D415 and just running the avatar animation example provided with nuitrack.
Snippets changed from nuitrack.config:
"Realsense2Module": { "Depth": { "RawWidth": 1280, "RawHeight": 720, "FPS": 30, "ProcessMaxDepth": 5000, "ProcessWidth": 1280, "ProcessHeight": 720, "Preset": 5, "PostProcessing": { "SpatialFilter": { "spatial_iter": 0, "spatial_alpha": 0.5, "spatial_delta": 20 }, "DownsampleFactor": 1 }, "LaserPower": 1.0 }, "FileRecord": "", "RGB": { "ProcessWidth": 1920, "ProcessHeight": 1080 } },