GoodMorning,I am using Orbbec with Android as OS. I have a question. If in Skeleton.h I change the value of the enum JointType
JOINT_NONE = 24, ///< Reserved joint (unused)
/** The body trunk joints: head, neck, torso and waist */ JOINT_HEAD = 3, JOINT_NECK = 2, JOINT_TORSO = 1, JOINT_WAIST = 0, /** The left arm joints: collar, shoulder, elbow, wrist and hand */ JOINT_LEFT_COLLAR = 21, JOINT_LEFT_SHOULDER = 4, JOINT_LEFT_ELBOW = 5, JOINT_LEFT_WRIST = 6, JOINT_LEFT_HAND = 7, JOINT_LEFT_FINGERTIP = 22, ///< The index finger of the left hand (not used in the current version) /** The right arm joints: collar, shoulder, elbow, wrist and hand */ JOINT_RIGHT_COLLAR = 20, JOINT_RIGHT_SHOULDER = 8, JOINT_RIGHT_ELBOW = 9, JOINT_RIGHT_WRIST = 10, JOINT_RIGHT_HAND = 11, JOINT_RIGHT_FINGERTIP = 23, ///< The index finger of the right hand (not used in the current version) /** The left leg joints: hip, knee, ankle and foot */ JOINT_LEFT_HIP = 12, JOINT_LEFT_KNEE = 13, JOINT_LEFT_ANKLE = 14, JOINT_LEFT_FOOT = 15, /** The right leg joints: hip, knee, ankle and foot */ JOINT_RIGHT_HIP = 16, JOINT_RIGHT_KNEE = 17, JOINT_RIGHT_ANKLE = 18, JOINT_RIGHT_FOOT = 19
The output is Always the same with the skeleton’s head Always with Id = 1
Is it necessary to change the code somewhere else to have the joints’ order changed accordingly to the desired.
Thank you in advance