Skeleton tracking real wordPos of each hand unity script

Any sample script where I can get real word position of both the hand tracked in skeleton data.
Also, Debug.log(skeleton) gives me the following output in the console.

AndroidPlayer(ADB@127.0.0.1:34999) nuitrack.Skeleton
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
NativeAvatar:Update() (at /Users/jayadeepreddy/code/pose/OlympiaFit/nuitrack/Assets/NuitrackSDK/Tutorials/First Project/NativeAvatar.cs:37)

(Filename: /Users/jayadeepreddy/code/pose/OlympiaFit/nuitrack/Assets/NuitrackSDK/Tutorials/First Project/NativeAvatar.cs Line: 37)

I am new to unity and C#

Dear Reddy.

Please describe the problem more precisely.
If you need to get the position of your hands in real world space, then you can study the skeleton tutorial.

Note that Debug.Log(skeleton) tries to print as skeleton.ToString(), but this method is not implemented. You need to print the final parameter, not the entire skeleton instance.

Looking forward to your response.