https://www.loom.com/share/e95ebec18c9b4a258681d7d2b06bd34d?sid=9d167e7e-ae06-484f-8b69-0ca475cd84c7
Hello @Ali, please try with additional space - there should be some headroom for stable tracking, legs should be fully visible and sensor should be placed on a tripod or near desk edge (as close surfaces could affect depth sensing for some depth sensors).
What depth sensor do you use ?
P.S. In any case - don’t hesitate to use the built-in recorder to report any tracking-related issues.
Hi Tag i am sharing the video of current depth sensor which i am using it is intel real sense D435 it is set on tripod properly at landscape position lighting is also considered properly as you can see in the video that tracking is not properly taking place body is fully tracked and legs of model are flipped which should not be the case what do you think the real issue lies i’ll send another video in a while with a person close to the sensor and for more detail i am an in virtual fitting room scene in unity
now you can see i have set its angle to 270 and it is not tracking properly at that mode as well kindly give me detailed answer and help as well waiting for your reply
Hello @Ali
- Try to disable this option
- I tested this sample on D435 and everything looks fine (90 and 270 degrees). You set the degrees in the “NuitrackScripts” prefab and turned the sensor physically and didn’t change anything else, right?
Hello @Stepan.Reuk thanks for the correction it is in much better shape than before ,yes i changed things using prefab but one problem is coming that model is not rotating when person rotates how can it be achieved i’ll be waiting for your response
Hello @Stepan.Reuk I am Sharing the new video with the charecter i set in unity virtual fitting room scene you can clearly see that it is not tracking it’s leg properly while character is fully visible and it is not rotating as well… also tell me the things which i missed and you noticed are not correct
Unfortunately, your depth map and segment is not visible. Therefore, I can only assume that the problem is in the environment, as well as realsense is not the best option for your case.
As you can see in the visualization (the skeleton on the right), the legs also does not behave stably, which further leads to instability of the model, to improve the quality, try to free up space from unnecessary obstacles and read this guide nuitrack-sdk/doc/General_preparations.md at master · 3DiVi/nuitrack-sdk · GitHub
Ideally, on a depth map, a person should be observable without “black holes”
Could you suggest which camera is suitable for our environment?
Hi @Stepan.Reuk .I am Sharing with you the video with additional light in environment but the problem is that model is not mapping properly when i turned on NUI AI Track on because tracking is more stable in this mode but model is not properly alligned with the person in potrait mode because i want solution in potrait mode as you can see in the video what is the solution for this kindly let me know
https://community.nuitrack.com/t/solved-best-depth-camera/3440/2
but model is not properly alligned with the person in potrait mode
We have reproduced this problem on our side, we will try to fix it as soon as possible.
But we usually recommend using Classical mode for such cases, at the moment with a better sensor it should be more stable to track the skeleton in 3D