Unity editor crash when use face tracking with orbbec

If I set “Faces.ToUse” and “DepthProvider.Depth2ColorRegistration” to true, nuitrack project was crashed when played with orbbec.
However, if I used kinectv2, project didn’t crash.
I tested it in unity5 and unity2018.
Thank you.

Hi younger,

What Orbbec camera do you use?

Hello Olga,
I use Astra Pro.
Thank you.

You have to enable RGB stream for Astra Pro: set “CameraID” value in the nuitrack.config file (usually it’s 0, but if it doesn’t work, try 1, 2, …).

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