When importing the Nuitrack UnityPackage, what setting is changing that appears to disable shadow casting in HDRP?
**EDIT: It does seem like shadows are working in HDRP with the recommended version, 2020.3.1f. I was trying to use 2022.3.52f and seeing this problem.
I have a simple scene with a directional light and sphere and cube, and I am observing in 2022.3.52f that adding the Nuitrack package to the project appears to turn off the shadows without changing settings on the volume, materials, etc. Removing the Nuitrack SDK folder and re-opening the project returns the shadows.
I am trying to drill down by item in the package, but there’s lots of interdepencies between the scripts and prefabs and it seems to only take place when something finally compiles.
Contact shadows do work while regular shadows don’t, if that’s a familiar discrepancy to anyone.
Thanks,
Josh