Unity realy not able to work under Win 10 with Real Sense 415

I had spend abut 12 hours searching all discussion baords + searching internet.
The Unity example relay does not work if I follw all instructions (PATH set, working with x64
code version, checking USB3, checking the standolen C example works, firmware udpdat, PC restart).
If I made a Debug Build in Unity I get:

Fallback handler could not load library M:/My_project/Unity_W10/NuiTrackMocap/NuiTrack1_test/exe_x64/test1_Data/Mono/libnuitrack
Fallback handler could not load library M:/My_project/Unity_W10/NuiTrackMocap/NuiTrack1_test/exe_x64/test1_Data/Mono/.\libnuitrack
Fallback handler could not load library M:/My_project/Unity_W10/NuiTrackMocap/NuiTrack1_test/exe_x64/test1_Data/Mono/libnuitrack
Fallback handler could not load library M:/My_project/Unity_W10/NuiTrackMocap/NuiTrack1_test/exe_x64/test1_Data/Mono/libnuitrack
Fallback handler could not load library M:/My_project/Unity_W10/NuiTrackMocap/NuiTrack1_test/exe_x64/test1_Data/Mono/.\libnuitrack
Fallback handler could not load library M:/My_project/Unity_W10/NuiTrackMocap/NuiTrack1_test/exe_x64/test1_Data/Mono/libnuitrack
DllNotFoundException: libnuitrack
at (wrapper managed-to-native) nuitrack.NativeImporter:nuitrack_InitializeFromConfig (string)
at nuitrack.NativeNuitrack.Init (System.String config) [0x00000] in :0
at nuitrack.Nuitrack.Init (System.String config, NuitrackMode mode) [0x00000] in :0
at NuitrackManager.NuitrackInit () [0x0007e] in M:\My_project\Unity_W10\NuiTrackMocap\NuiTrack1_test\Assets\NuitrackSDK\Nuitrack\NuitrackManager.cs:213
at NuitrackManager.Awake () [0x0003a] in M:\My_project\Unity_W10\NuiTrackMocap\NuiTrack1_test\Assets\NuitrackSDK\Nuitrack\NuitrackManager.cs:112

Any solution ?

Michal

Hi Michal,

Please check dll import settings in Unity:
Assets/NuitrackSDK/Nuitrack/NuitrackAssembly/nuitrack.net.dll > set Any Platform check.

Also please take a look at this thread with discussion of the same problem:
https://community.nuitrack.com/t/dllnotfoundexception-libnuitrack/

Problem solved. It was required to add /bin of the SDK to the PATH envirmental variable + use corresponding Unity and bin SDK …