Thank you very much for the answer, if anyone is looking for the same I also found another solution, I just added a new method in NuitrackUtils.cs below the existing ToVector3 method, and that worked perfectly fine for what I asked
`public static Vector3 ToVector3(this nuitrack.Joint joint)
{
return new Vector3(joint.Real.X, joint.Real.Y, joint.Real.Z);
}
public static Vector3 ToVector3Flipped(this nuitrack.Joint joint)
{
return new Vector3(joint.Real.X * -1f, joint.Real.Y, joint.Real.Z);
}`