Hey guys, I’m trying to decide between the Unity and Unreal plugins for Nuitrack, specifically for two scenarios: reading multiple sensors vs holistic tracking.
We’re testing both in Unity and Unreal to see if we can retrieve data from multiple sensors (Femto Orbbec Bolt) and choose the best option for our needs. I know Unreal lacks holistic sensor tracking, but is there a way to read data from multiple sensors for separate body tracking (not necessarily holistic), or does Unreal support only one sensor at a time? Also, if we choose Unity and don’t need holistic tracking, can we still get data from multiple sensors simultaneously—and will that slow things down in the long run?