Unity3D app using nuitrack pauses when not active window

We have a Unity3D app using Nuitrack, that is meant to run int the background. However, the tracking stops whenever I select a different window. Is there a setting that i can adjust to make the underlying plugin continue to work while in the minimized or in the background?

It seems I have the same problem. The tracking stop when window loses focus and can’t resume even after focus is back.


this fixed it for me… it still crashes randomly.

figured out my crashes… so it seems working more stable now…

Dear Customer!

We are glad that you have solved your problem!

so it seems working more stable now…

Did enabling RunInBackground solve the problem completely, or does tracking still sometimes pause?

Looking forward to your response.