We are trying to setup an interactive AR experience using an Intel Realsense D415 and Nuitrack in Unity3D.
So far we have been having issues getting Nuitrack to recognize a user’s hands without seeing the whole skeleton first. We have seen a few posts on this forum stating that Nuitrack always requires seeing the entirety of the user’s body before tracking can begin, is this still the case?
If so, what is the best recommended solution for hand/gesture tracking in an AR application? Is there any way to accomplish this with Nuitrack?