Unity3D & Many rigged avatars

Hi everyone.

I am trying to develop a project in Unity based in the tutorial example: ‘Animating the Avatar Using Skeleton’. Could you give me some guidance on how I could animate two avatars ( by tracking two different skeletons)?

Thank you in advance

Hello @Alexandra

You need to use the users from the list instead of the “Current” user. Similar is implemented in this tutorial: link

if (NuitrackManager.Users.Current != null && NuitrackManager.Users.Current.Skeleton != null)
    ProcessSkeleton(NuitrackManager.Users.Current.Skeleton);

Hi @Stepan.Reuk ,

Thank you very much for the reply!

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