I must be missing something very obvious.
I am using UE5.32 Win10
The current UITrack UEPlugin for v5.2 or higher.
WINx64 Nuitrack, activated and demo’d with Azure Kinect (1.41sdk). Tested with AZViewer.
Activate sensor with success.
Launch UE - Blank Scene. Content/Open in Explorer and create Plugins. Copy/Paste UEPlugin folder into content. (UE asks to import assets. I accept). Close scene. Relaunch scene.
I go to Fitting Room and launch fitting room: black screen. No assets appear. No objects in the outliner? Just lights. Nothing else.
I have tried this a few ways. Same result.
I must be overlooking something really obvious…
If everything is fine in the first step, then start the scene and check the Output Log. Is there any useful information there? (you can drop it here)
For example
In my case the project will not Open if I choose Ignore Rebuild. It will not Open if I choose Rebuild. Gives me errors.
Unfortunately I am new to Unreal and have to learn how to recompile as you suggest.
I have always used Unity with the Rumem Filkov scripts and just now transitioning to Unreal and need this functionality.
I am glad to hear that you have managed to solve this problem.
Regarding the recompilation, we will definitely deal with this and release the update as soon as possible. Now the fastest and easiest way is to install the Unreal Engine version 5.2.0, in which case recompilation is not required (the plugin has already been compiled for this version)