Unreal Avatar mirror issue

Hi, I am using UE 5.4 with an Orbecc femto Bolt and an AI licence.

So far it works great with the trials on the skeletonjoints and Avatar samples, the ones I am the most interested in.
I just don’t understand how to change something simple: I would like to use the Avatar mannequin to act in mirror just like the skeletonjoint does in the example sample.

I tried to edit the manager to get the mirror variable as true, but it makes a weird thing : the mirror seems to work up and down instead of left and right, making the arms and legs of the Avatar completely crazy and going up instead of down and still in non-mirror way.

How could I get my Avatar to act as a simple mirror, with his left side moving when I move my right side ?

Thank you

Hello @Ludo

Thank you for paying attention to this. We’ll definitely improve it in a future release, but for now, you can just mirror the joints in the blueprint (And enable mirror mode in the NuitrackManager)

@Ludo Do you have any more questions about Nuitrack?

Hi, thank you very much for your answer!

For now I have no more question. Thanks

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