Hi,
We are trying to set up a virtual dresser in Unreal, we tried the sample in Unity and it’s working easily but we have a lot of trouble trying to get the same results in Unreal.
We tried also with Aymu utility plugin but we can’t manage to have a proper overlay between the person on the video texture and the mannequin whether in term of location or in terms of scale.
We managed thanks to Ayumu utility plugin to get the RGB texture that we applied on a static mesh and change the static mesh scale so that the video can fit the screen like this : NuitrackCameraScale posted by anonymous | blueprintUE | PasteBin For Unreal Engine
Would you have any advice on how to achieve a similar result as your Unity virtual dresser in Unreal ?
Thanks in advance.