I am trying to rotate the skeleton, thats inside skeleton joints map, the ready made map from the nuitrack plugin, im finding difficulties rotating it, when ever im facing the camera IRL. inside the engine i can see my right side not front, and i dont want to change my camera position, when ever i try rotating it or even attach it to a parent and rotate the parent it always goes back to its original position, its just taking the exact info from kinect and setting the position and overwriting any other position that’s given to it since its on a tick node.
if not, is there a way to have multiple mannequin in the fitting room ? like 2-4 depending on the detected people ? if yes it will solve my issue cuz i can rotate the person AB_Mannequin