I have been using the Kinect V2 for a project, where I utilize a mesh-based approach to visually represent human figures. This setup allows for the depiction of human characters which, upon collision, trigger the start of a game. I am considering switching to Nuitrack for this purpose. Could you please inform me if Nuitrack supports visualizing human figures using a mesh-based approach similar to what I’ve been doing with Kinect V2?
Could you explain in more detail what you mean?
A 3D avatar or a mesh built on the basis of a depth frame (Mesh point cloud, but only a person without a background)
Thank you for the clarification. I am interested in achieving the effect shown in the second image, which features a detailed mesh model with textures and clothing. Could you provide guidance on how to integrate such a detailed mesh-based human figure into my game? Are there specific formats or processes within Nuitrack that facilitate the incorporation of this type of model for real-time interaction and collision detection?
At the moment, we do not have any relevant ready-made solutions. And it is also difficult to advise something, since there have been no similar requests before.
At the moment, there is a mesh point cloud on AllModulesScene, where you can turn off the background (only segments of people will remain). And there is some interaction with physics in the “AR Nuitrack” tutorial. A mesh point cloud is also drawn there, and colliders are placed based on the skeleton to interact with the environment.
A detailed video on this tutorial: https://www.youtube.com/watch?v=vcAwxuPvTyM
I hope this will help in the development of your project
Apologies for the lack of clarity in my previous message. I aim to achieve an effect similar to what is depicted in the image. Could you please confirm if the “AllModelsScene” you mentioned can be placed within a 3D scene?
You can add the “UserTrackerVisMesh” prefab to your scene. And use your script to call the method of enabling and displaying the background. Then there will be a 3D model of a person on the stage
or you can use objects from the SmoothSegmentSample scene. Then you will have a 2D UI man with smoothed edges.
AndroidTV is not officially supported currently.
We could consider adding its support if you have a commercial demand for some licensing volume.
If you plan to distribute your application with 100 depth sensor or more - please connect us through an Nuitrack Enterprise feedback form or directly at nuitrack@3divi.com