Hey There,
I was wondering whether there’s a way to change the leniency of the determination of the user segmentation frames in nuitrack. Right now I’m finding that the segment render texture has a tendancy to cutoff body parts - lots of shrinking and clipping is happening with a lot of variability. I’ve tried adjusting environmental conditions (i.e., lighting in the room) as well but it hasn’t really helped much. I found turning the AI option off helped with this a bit, but I was wondering if there are any other more precise options to make the filtering more customizable in the creation of the segmentation texture. It seems strange that nuitrack is able to determine the skeleton really readily and maintains a lot of coherence and consistency in its determination but doesn’t do so with the segmentation nearly as well, am I missing something?
Here’s my current setup:
- Orbbec Astra 2 camera
- Unity 6
Thanks!
Callum