Video is working and skeleton appears correctly on nuitrack samples.
When using live feed from TVico using WiFi, the app works correctly. What I intend to do is to pre-record some files to avoid having to walk up to the camera everytime I want to test something.
So, what to do next? Setting Wifi Connect to “None” in Unity Nuitrack Manager script doesn’t do anything.
Solved: Some of the preprocessing directives in the NuitrackManager.cs
“#if (UNITY_IOS || UNITY_ANDROID)”
caused this problem. For now I’ve commented the lines related to this, but a better workaround should be done.
Also, be careful when setting the mirror boolean in the DepthModule or it will screw the arm tracking up.
Hey, I think my issue is related to this, not 100% certain though.
I have .oni recordings that I would like to use as input for the TVico to provide a pre-recorded feed via wifi instead of the live image. I have the .oni file on the TVIco, referenced it in the nuitrack.config and the recording is playing on the TVIco when i run the Nuitrack-App.
But Unity stays in “skeleton not found” state, when changing to live input everything works fine.
Regarding your solution:
NuitrackManager.cs in the recent version does not have the “UNITY_IOS” preprocessor directives, and commenting out the ones left for “UNITY_ANDROID” did not change anything, do you maybe have any more info on how you got it working or which version you were using where you got it fixed?