I have set up a new project in Unity 2021.1.27 and imported the Nuitrack Unity package. Everything works fine normally. If I rotate the sensor to 90 degrees, the body tracking no longer works correctly (either the model doesn’t map to my body at all or if it does it’s wildly distorted). Unity also crashes frequently when run with these settings. Any advice or suggestions to have the Kinect work while rotated?
When I run the nuitrack_sample.exe with these settings the skeleton actually does not show up at all for me. *I confirmed the skeleton does show up with the sensor set to RotateAngle 0.