When I enabled this plugin in Unreal Engine, the program couldn't launch after packaged?

Hello, the following are the versions I’m using:
Unreal Engine 5.5.4
Azure Kinect
Nuitrack Sdk 0.38.5

Everything works fine in the editor or when running standalone.
However, after packaging, double - clicking the program doesn’t launch it and there is no response at all.





Later, I tested the default templete in UE. After I enabled this plugin, the packaged program still couldn’t start. Please help me check what’s going on. Thank you very much!

Hello

Do you have log file in “Windows\NuiGo\Saved\Logs”? If there is such a file, please upload it to Google drive or dropbox with access via the link

Hi, Stepan.Reuk, Since the program has never run successfully once, there is no such folder in this directory.
5

This is the packaged program :
Google drive link: https://drive.google.com/file/d/159wIwpbrmUCUiCW2Uu4ncsthyfW5ujg_/view?usp=sharing

And this is the project files:
Google drive link: https://drive.google.com/file/d/1ldpk_XB-rg0JPe_ScUQ5nAcmSh3Kf8Pm/view?usp=sharing

Please help me test it. Thank you so much!

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It looks like there’s some kind of problem with building Development builds. For now, try this workaround: Build with “Shipping” Binary Configuration.

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@Stepan.Reuk Thanks, This way works.

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